The default user coordinate system maps one user pixel to one device pixel. Apart from scaling, the coordinate system can also be rotated, skewed, and flipped. The current mapping (for a single element or the whole image) of user units to screen units is called user coordinate system. This effectively zooms in on the 100x100 unit area and enlarges the image to double size. These 200x200 pixels display an area that starts at user unit (0,0) and spans 100x100 user units to the right and to the bottom. However, the viewBox attribute defines the portion of that canvas to display. The whole SVG canvas here is 200px by 200px in size. glyph-orientation-horizontal Deprecated.
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